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Canadians prefer open-world video games

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The Canada Media Fund released its latest report on consumer trends across the country. Among the data collected is an overall picture of Canadian players.

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The organization used GlobalWebIndex data in its report (New window)who surveyed internet users aged 16 to 64 in 2021.

Open-world action and adventure games are popular, both among French speakers (31%) and English speakers (41%), despite being most played in 2021, according to the latest report from Canada Media Fund on consumer trends in Canada.

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These data show a relatively large gap with other G7 member countries, where only 21% of the population opted for this type of game.

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In addition to strong interest in open-world games, the Media Fund report shows that first-person shooters attract many players to Canada, both on the French-speaking (28%) and English-speaking side. . (34%). The percentage for all G7 countries is lower, at 22%.

The battle for Francophones is fierce between racing games (20%), puzzle and platform games (23%) and action and adventure platform games (19%).

The largest gap between the population of Canada and the other G7 members is in free games and casinos, while a low percentage of Francophones (12%) are interested in it, compared to 54% for the countries combined. .

However, according to data from the Media Fund report, 25% of French-speaking respondents indicated that they downloaded a free game last month (in the third quarter of 2021), a higher percentage than the overall average which is 24% for the G7 member.

Music or rhythm video games lag behind French speakers in the country, with only 7% of fans speaking French, compared to 22% for the world group.

The smart phone in mind

The country’s favorite device for playing video games is the smartphone, adopted by 46% of Francophones and 54% of Anglophones. This statistic is lower than in other G7 countries, where 57% of respondents prefer the device.

The second position goes to desktop or laptop computers, with 32% of followers among Francophones, and 37% among Anglophones. The device delivers a hot battle with video game consoles, which collect 30 and 37%respectively.

The tablet attracts an average of 25% of gamers (26% of French speakers).

Virtual reality headsets are slow to gain popularity, compared to other G7 members. Only 3% of French speakers and 4% of English speakers used such a headset in 2021, compared to 6% for the G7.

But three-quarters of the population of the countries in the grouping agree they play, regardless of device.

11% of French -speaking gamers in the country have played online video games with their loved ones, and 18% of English speakers. This statistic is higher than the G7 average of 17%.

The percentage of the Canadian population that broadcasts their games live is marginal, with 2% for French speakers and 3% for English speakers. The average in the G7 is 3%.

Source: Radio-Canada

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