Stardew Valley, a role-playing game (RPG) developed by Eric Barone alone, has surpassed the milestone of 20 million copies sold six years after its release, according to a blog post published on the title site.
The popularity of the game, where players have to manage their grandfather’s farm, has increased over the past two years. Yes Stardew Valley it took four years to sell its first 10 million copies, since September 2021, the developer has recorded 5 million units sold. In 2022, the game was purchased a total of 20 million times, including 13 million for the PC.
That’s a great deal for a game designed by someone, Eric Barone. He started working Stardew Valley in the context of the financial crisis after 2008, where jobs were few. He took advantage of his free time after his computer science studies at the University of Washington Tacoma to learn programming and game design, among other things.
It took him four years to publish the first version of Stardew Valley in February 2016 on PC, using the pseudonym ConcernedApe, which he still uses to this day.
In a few months, the game [a été déployé sur] Mac and Linux, it released on Xbox One and Playstation 4 in December 2016, Nintendo Switch in late 2017, and iOS in October 2018can we read on the game’s website.
It was only in 2019 that Eric Barone surrounded himself with a small team, supporting him with updates and adding new functions.
It also allows him to concentrate on his new production, Haunted Chocolatieran action role-playing game (RPG) with a pixelated design reminiscent of games on the Super Nintendo Entertainment System (SNES) console.
The game was announced in October 2021, but the expected release date is not yet known.
Source: Radio-Canada