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Behavior Interactive acquired the Midwinter Entertainment studio

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The Montreal studio behind the survival horror game Dead in the Light of Day with air in its sails for its 30th anniversary: ​​a few weeks after announcing the initial expansion in Toronto, Behavior Interactive announced Tuesday that it has acquired Seattle-based Midwinter Entertainment, the studio that signed the game Scavengers.

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Midwinter Entertainment has until now been owned by British company Improbable, which has indicated its intention to remove itself from its non-specialized content team in metaverse technology, its new hobby. Buying the studio through Behavior Interactif is timely.

The behavior is not looking for any studio, but for the perfect studio. For the Midwinter agreement to be perfect, it is necessary that our two entities are on the same wavelength, that our values ​​and culture are similar and that we share the same commitment to create games that push the limits and exceed those. expectedsaid in a press release Rémi Racine, CEO and executive producer of Behavior Interactif.

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The Seattle, Washington State team, consisting of approximately 30 people, will be added to headquarters in Montreal’s Mile-Ex district (approximately 900 full-time people) beginning June 2nd.

It should also be noted that future Toronto studio Behavior Interactive, announced on April 25, is planning a team at least 50 people.

Expand the portfolio

The parties revealed some details on the order to be entrusted to the Seattle studio, but Mary Olson, head of Midwinter, mentioned in a press release the request expand the Behavior portfolio.

Midwinter is currently working on a survival game and third-person shooter Scavengersavailable on Xbox One and PlayStation 4 consoles.

The purchase of Midwinter Entertainment is a great way for Behavior Interactif to celebrate its 30th anniversary next September, as well as its strong growth since 2019.

Its main title, the horror and survival game Dead in the Light of Day, can boast of having about 50 million players worldwide. This work earned him a record revenue of $ 225 million in 2021.

Source: Radio-Canada

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