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Argentines’ favorite online video game platforms: PlayStation remained off the podium

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Shots, strategies and goals. But all virtual. Is that the online video games They do not stop growing in the country. And if until a few years ago playing against others online was for a few, today it is a practice that has spread and reaches thousands of Argentines.

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A number is enough to corroborate the trend. Online gambling in Argentina already reaches 3% of data consumption in fixed networks. Far, of course, from the 60% that streaming reaches, but considerable because it represents thousands of people who are connected for hours and hours to play. The data comes from the records of Telecom, the country’s largest fixed Internet provider.

Whoever takes the largest portion of that percentage is Valvewhich hand in hand with the stainless Counter-Strike reaches 19.53% of data traffic.

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Counter Strike is one of the ultimate shooter games.

Counter Strike is one of the ultimate shooter games.

It is in second place Discord, Although it is a messaging service that allows you to create chat groups for different games and other purposes, it is considered in this ranking because it is dedicated to gaming. It continues to grow and has already reached 12.41% of data consumption.

It follows Roblox, the original idea by David Baszucki and Erik Cassel that allows you to create your own virtual worlds over the phone. Roblox Studios. In 2022 it reached 11.13%.

In Roblox, participants can shape their worlds with pieces of different sizes and materials.

In Roblox, participants can shape their worlds with pieces of different sizes and materials.

Already on the podium, but in a well-deserved fourth place (in 2021 he was on the seventh step) he finds himself Blizzard. Its Battle.net service and its historic Warcraft, Starcraft and Diablo in 2022 led them to reach 9.24% of gamer data consumption.

Starcraft, Blizzard emblem.

Starcraft, Blizzard emblem.

In fifth place there is Xbox Live (Microsoft), which with 8.40% surpasses, surprisingly for many, the classic rival PlayStation.

A separate paragraph deserves Play station. Synonymous with the video game in Argentina, it has dropped from fourth place in 2021 to sixth in 2022. Despite the huge offer on the PlayStation Network (God of War, Call of Duty, FIFA, Fortnite) their numbers have increased from 12.78% to 7.96%. Could it be that the Roblox or Counter-Strike player is spending more hours playing the game? We remind you that these are not absolute numbers but market shares.

Fortnite is no longer what pushes the most.

Fortnite is no longer what pushes the most.

Then, again according to the Telecom price list, it arrives epicgameswith 7.38% of consumption, certainly driven by Fortnite.

Close the list of Wargaming Net, the item “Other game” and Mihoyo.

The 2022 ranking, quarter by quarter.

The 2022 ranking, quarter by quarter.

However, the item is one of the most competitive and the increase and decrease can occur up to quarterly. Suffice it to note that between the first place (Valve, 19.53%) and the fifth (Xboxlive, 8.40%) there is less than 11% difference.

Video games, passion of the crowds

Gamergy Argentina at Tecnopolis.  Photo: Emmanuel Fernandez.

Gamergy Argentina at Tecnopolis. Photo: Emmanuel Fernandez.

This is revealed by a statistic from the Newzoo consultancy firm. About 26 million Argentines love video games and they are divided into 3 categories. Professionals and enthusiasts (hardcore gamers), considered the elite of the sector, represent 3% of the total. Another 45% are amateurs, who spend around 10 hours a week playing games and 52%, who do so occasionally, mainly from their mobile phones.

Video games enlivened the last Holy Week in Buenos Aires. The second edition of Gamergy Argentina, the largest European eSports and gaming event in the world, brought together electronic sports (eSports) and social media personalities, in an event that took place from Friday to Sunday and brought together thousands of teenagers in Technopolis.

Gamergy has offered different scenarios and activities for more than 62,000 visitors in the three days, including a benefit show where 16 content creators competed in arm wrestling duels.

Source: Clarin

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